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		[page:Curve] &rarr;

		<h1>[name]</h1>

		<div class="desc">
			Create a smooth 3d
			<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
			defined by a start point, endpoint and two control points.
		</div>

		<h2>Example</h2>

<code>
var curve = new THREE.CubicBezierCurve3(
	new THREE.Vector3( -10, 0, 0 ),
	new THREE.Vector3( -5, 15, 0 ),
	new THREE.Vector3( 20, 15, 0 ),
	new THREE.Vector3( 10, 0, 0 )
);

var geometry = new THREE.Geometry();
geometry.vertices = curve.getPoints( 50 );

var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );

// Create the final object to add to the scene
var curveObject = new THREE.Line( geometry, material );

</code>

		<h2>Constructor</h2>


		<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2], [page:Vector3 v3] )</h3>
		<div>
			[page:Vector3 v0] – The starting point.<br/>
			[page:Vector3 v1] – The first control point.<br/>
			[page:Vector3 v2] – The second control point.<br/>
			[page:Vector3 v3] – The ending point.
		</div>

		<h2>Properties</h2>
		<div>See the base [page:Curve] class for common properties.</div>

		<h3>[property:Vector2 v0]</h3>
		<div>The starting point.</div>

		<h3>[property:Vector2 v1]</h3>
		<div>The first control point.</div>

		<h3>[property:Vector2 v2]</h3>
		<div>The second control point.</div>

		<h3>[property:Vector2 v3]</h3>
		<div>The ending point.</div>


		<h2>Methods</h2>
		<div>See the base [page:Curve] class for common Methods.</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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